Talmaris: Incursion

The Early Sessions - Part 1
From the memories of Slaten

Slaten and his brother, Al’Thor, left their small home village (VILLAGE NAME NEEDS TO BE FIGURED OUT AND PUT HERE) in search of adventure. Growing up as half-elves, they were not exactly a welcome race in their town. The half-breeds were looked down upon. Their mother, an elven barmaid, tried to provide a good life for them, but she was often busy with work. As a result, Slaten was neglected and often left to fend for himself. When his younger brother was born, their mother babied him and cared for him a bit more than Slaten was ever cared for, but he did not begrudge her. She provided them with food a shelter. Little did she know (or did she?) her eldest was often up to no good. Filching a coin purse here, fencing a piece of jewelry there, Slaten was able to secretly save over the years. When mothers money was short, he could provide enough from “helping out around town” to help cover their expenses. Al’Thor, however, was often brought to church by their mother to worship Desna. During these times, he found his calling as a cleric. But I digress.

Skipping ahead a few years…

Upon arriving in the large city of Maltess, they began exploring the vast city, completely amazed at its size. They’d never seen a place this large before. Right off the bat, Al’Thor went to see the beauty of a large city’s Temple of Desna. Meanwhile, Slaten went down to the docks, looking for an easy mark. While there, he attempted to steal from a naive looking fellow, Jaden. Unfortunately (or so he thought at the time) he was caught. “These big city folks are a lot tougher than the dumb villagers I am used to,” he thought. This was going to be rough. They were about to erupt into fisticuffs when Al’Thor suddenly appeared. Being used to having to bail his brother out of these sorts of situations, Al’Thor quickly defused the situation.

As it turns out, Jaden was an amateur adventurer in search of both glory and his father. After forming a truce to no longer steal from Jaden, as well as to help each other grow rich , an uneasy partnership began. Jaden deeply trusted the man of the cloth, but was very weary of the man of the slight-of-hand. Over time, their bond would strengthen, but not until much blood was shed and treasure looted. Within a few hours, Slaten taught Jaden of an old gambling scam he used to run in the village to make a few silver from wealthy travelers passing through. After promise of riches, and guarantees of safety from getting caught, Slaten and Jaden entered a dockside bar to run their clever ruse.

Jaden sat at the bar for a bit, drinking and melting in to the crowd. Once Slaten arrived, he played the shill, pretending to make a quick buck off of a disguised Slaten. After having won, another contestant stepped up to the challenge: a dwarf, later to be figured out to be Thorgrim Balderson – brother of Baron Karl Balderson. The stakes were gold. Lots of gold. The dwarf put up for a more money than Slaten had ever seen in all his years of scamming. The dwarf won a bit as Slaten lost track of his own trick, flustered by the amount at stake. Not one to give up on a large sum of gold so easily, Slaten convinced the dwarf to go double or nothing. Lady Luck (or perhaps his brother’s goddess Desna) was on his side. The dwarf lost, Slaten collected, bought the dwarf another round, and stepped out. Jaden drank some more.

To be continued…

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Dungeon Pics

Hey guys,

I am just adding links to some of the pictures I’ve taken during the campaign. I’ve added captions where appropriote:

pictures

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Log 4-4-13
--Insert dig at Burns here--

Last session ended in the lower level of the house belonging to Garndur, having slain him(?) and a bunch of walking dead in the previous session. An escape plan was hatched, and Slaten scouted the main floor. After setting some traps and blocking some doors, he attempted to distract the guards. The others made their way towards a window on the opposite side of the house, but the clumsy barbarian did not sneak past their line of sight. At this point, Slaten lit a candle rigged as a time-delay fuse. They party lept from the building into a side alley, with a guard posted on each corner. The party split, Grimtard, Slaten and Jaden going towards the back alley at the rear of the house , Tûr, Al’Thor and Nava heading towards the front, where the guards were directing them.

Grimtard bowled over the guard posted at the back corner, and the three of them sprinted down the alley. Meanwhile, the other three were told by the guard that they were going to be brought in for questioning. At this time, Tûr decided it was time to run. They ran from the guards, ducking into an alley in an attempt to meet up with the others. They discovered that Grimtard, Slaten and Jaden were being chased by three guards. Tûr and crew followed in pursuit, with the guards separating the two groups. Eventually the fuse completed its job, causing an enormous explosion.

Slaten stopped running, with Grimtard and Jaden following suit. Slaten explained that was the reason they ran. Upon further questioning, the party was unable to fully convince the guards of their story, so a quick battle broke out. The guards were disabled with ease, and the crew continued on. A few blocks later, the team realized that the guards might be able to spill the beans on the party, so Nava went back to finish them off, with Slaten in tow.

The party continued onward, eventually reaching the end of the alley. Slaten snuck around the corner, spotting guards. Quickly picking the lock on the door of a closed shop, he pushed the party inside. Al’Thor made too much noise and the approaching guards took note. Once inside, Slaten formulated a plan to deal with the guards, while Tûr and Jaden explored the upper level. They discovered a barricaded room at the top of the stairs. Tûr was the first to climb over, discovering a sleeping man on the other side. He began to stir as Tûr attempted to climb over and down the barricade. Jaden, following behind, made the same mistakes with his footing and the sleeping man slept no more. Startled, he asked them what was going on. They made up an excuse and paid off the man.

Meanwhile, Slaten went back outside to speak with the guards. He explained a story about Al’Thur being an alcoholic who was just stumbling home from a night of drinking. The guards bought it, and he further distracted them by talking about the explosion and the burning house. The guards ran off down the alley towards the corpses of the dead guards and the blown up building.

Back at the closed shop, the party reunited and decided to rest for the evening.

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Coming soon to a dungeon near you...

3D Dungeons!

The walls are held together with bobby pins. The ones you can see are just to hold it together while the glue dries.

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Another preview...




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Notes for Session 4/11
Breakin' the law, breakin' the law

Super brief summary – to be expanded upon later.

Tried to sleep in that house. 30 min later guards show up. Slaten tries to trick them with a disguise; they believe him but demand to search the place anyway. They find Grimtard and Al’Thor and insist upon taking everyone in to the local holding cell. Everyone goes except Slaten and Nava, as Slaten is disguised as an old man and requests a cart to carry him to the holding cell.

The main groups arrives at the cells; everyone is put in a communal cell, except Grimtard. He is escorted out towards the keep by three guards. The main party starts to sleep in their cell. The wagon carrying Slaten and Nava passes Grimtard. Slaten and Grimtard communicate briefly via swat mic and continue in their separate ways. Grimtard breaks free from the three guards, smashing their faces in with his fists. He returns to the house and grabs his axe.

Slaten and Nava are put in a separate holding cell and go to sleep. Grimtard comes back, wakes Slaten up by throwing a rock at him. Slaten devises a plan to escape. He passed his bag of holding through the barred windows of the cell to Grimtard, who held it upside down. Slaten climbed inside and Grimtard pulled the bag through the bars. Just like that, Slaten was free. He removed his disguise and devised a prison break plan with Grimtard. He busts through the door, attempting to distract the two guards. The distraction partially worked, allowing Slaten to get the jump on one guard. As usual, Grimtard walked in and broke their faces with ease.

Slaten freed the rest of the party from their cells and they gathered their equipment from the store room.

The party leaves towards the docks with Tranzen. They find the ship they’ve paid for and climb aboard. Slaten meets with the captain and they seem to come to an agreement to get them out of the city. The party goes to sleep…

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Mini paint jobs

Couldn’t leave the house, so I’ve been painting all day.

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Adventure Log. Star Date 4 18 2013. Sol system. Earth.
Or... Where the hell is Burns this time?

In brief… (OTHER PEOPLE, PLEASE ADD MORE)

Each party member is awoken in his room by Captain Flint and are told they will need to take care of some guards. The party is in the mess hall when some sort of guards appear on the ship. The captain informs the party that this group must be taken out once the boat starts moving. Before the boat takes off, some town guards arrive and climb aboard the boat. The boat casts off and immediately Jaden charges out of the galley and into the leader of the strange guards. She is knocked off the side of the boat and combat breaks out.

Meanwhile, Tur is lifted off the boat in a tornado and taken towards the blockage. After taking care of the guards, the party realizes that the blockade is firing catapults at them. Tur is plopped down onto one ship and turns into a giant octopus. He begins launching crewmen off the ship with his tentacles. The tornado continues to assault the other two ships in the blockade.

After all the ships are taken care of, Tur and Captain Flint (who turns out to be a druid and transformed into the tornado). The boat sales freely out of port without further issues.

On the open sea, the party uneventfully passes time. Midway through the journey, after much insistence, the chef, Roche, reads the fortunes of the party. (to be filled in later)

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Brief Recap (2013-04-28)
Everything to this point, in bullet point.
  • Party arrives in MaltessAl’Thor, Slaten, and Jaden get used to the city
  • Recruited by Zlastimir to steal a book containing dangerous information from what turns out to be Garndur’s house, but are foiled by Mila who grabbed it first
  • The party goes west to investigate missing loggers, finds they were abducted to a hut in a nearby swamp where Garndur is turning them to zombies. Along the way they meet Mikhail and find the positive energy gate.
  • They take Garndur back to Maltess and receive an assignment from Baron Karl Balderson to scout out a goblin mining operation to the northeast. Goran Stonefist is sent with them.
  • Finding the goblins, the party incites a riot and slips into the cave where they meet Nava, who collapses the entrance behind them before she dies. Goran chooses goes back to Maltess instead.
  • Inside the cave the party finds Tûr locked up, and deeper in they discover the ruins of Fjallaborg.
  • In Fjallaborg they come across Grimtard who was searching for his wife. They’re attacked by more goblins and some earth elementals before finding Nava again in the process of vivisecting goblins for study. She escapes down a hidden stairwell.
  • At the base of the stairs they find the imp from earlier and a massive chasm surrounded by floating orange crystals connected by a beam of light. Nava switches sides to aid the party against the imp; they destroy the crystals and a few earth elementals that arise from the chasm along with the imp. After that, a violent earthquake occurs and the group of six flee.
  • On the way back to the city a couple of orcs ambush Grimtard, claiming he may be the son of orcish warchief Krusk Paleclaw and he’s wanted by his father.
  • Upon arriving back in Maltess they discover that the earthquake hit the city particularly hard as well. Due to Zlastimir’s demands they find Mila, unexpectedly undead, and defeat her. They then discover that a large number of corpses are being stored at Garndur’s house and make plans to sabotage his plans.
  • Maltess’s governor Edwin Arellen declares martial law in the city; the party kills a guard patrol attempting to arrest Grimtard. They search through the house and find a number of undead along with Garndur and destroy them all.
  • Log 4-4-13 – Seeing another guard patrol outside the house, the party flees and blows up the building, killing more guards in the process. They find an abandoned shop to hide in for the night, but discover Tranzen sleeping upstairs.
  • Log 4-11-13 – More guards show up and attempt to arrest the party; they go along peacefully. Grimtard gets a smaller escort to a different location but breaks free and kills the guards and rescues the rest of the party. They flee to a ship they had booked earlier, the Unlucky Halfling, where Captain Flint assures them they’ll be able to escape.
  • Log 4-18-13 – With the captain’s help and Tûr becoming a giant octopus, the ship breaks through the blockade and sails for Mstimir. The party receives a fortune telling from Roche, the Unlucky Halfling’s chef.
  • Log 4-25-13 – The party agrees to hunt for a pirate that’s been bothering the captain for some time and defeat her, gaining loot and another ship in the process.
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4/25 Notes
Zach's been busy and doesnt have time to write a lot

DM Boat captain convinces party to fight pirates. Party uses waterbreathing and bomb-ass dolphins to Seal Team 6 the boat. Holy crap, Slaten gets hurt a boat load (no pun intended). As usual, he dives into his bag of holding. Awesome barbarian Grimtard picks up the bag and throws it to Al’Thor to save his severely injured brother. Tûr goes squid-mode and destroys the back-up support coming to help the main ship. The party prevails in battle. The party gets a friggen ship! A RARE ship, at that. And a bunch of treasure. Time to become millionaires and retire. Or just go to Mstimir and continue their adventures. They (stupidly) choose to continue onward.

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